PENERAPAN PEMBELAJARAN KOLABORATIF BERBASIS DALAM PENGEMBANGAN PROYEK INFORMATIKA BERBASIS MASALAH MENGGUNAKAN SCRATCH PADA REMAJA MUSHOLLA AL-IKHLAS PONDOK PETIR
Abstract
This community service activity aimed to introduce basic programming and develop collaborative problem-solving skills among adolescents at Musholla Al-Ikhlas, Pondok Petir, through collaborative learning and project-based learning using Scratch. The activity involved 30 adolescents aged 13–18 years and was conducted on 6–8 May 2026. A descriptive qualitative approach was applied through observation, interviews, documentation, and questionnaires. The initial condition showed that approximately 80% of participants had never interacted with basic programming, while only about 20% had access to a personal computer or laptop at home. The activity consisted of observation, preparation, material delivery and modelling, discussion, practice and project development, mentoring, and evaluation. Participants worked collaboratively to develop simple Scratch projects, including educational animation, interactive quiz games, object-motion simulations, and interactive animated stories. The implementation encouraged active participation, task division, peer support, creativity, and problem-solving. The activity also showed high interest in coding, with approximately 90% of participants expressing strong interest. The main constraints were differences in computer familiarity, varying levels of understanding, and limited mentoring time. Overall, collaborative learning integrated with Scratch provided a practical learning environment for introducing computational concepts and strengthening collaborative skills in a community setting.
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